Difficulty Balance Update

Games have been lasting longer than I intended. To address this, I’ve increased the rate at which the difficulty (and rewards) increases per round. I know this will be an unpopular change with some players, but it’s part of an ongoing effort to keep games to a reasonable length.

tl;dr: Players should now earn rewards as fast, or faster, but games will end sooner.

  • The difficulty of Double Trouble, Dune Gauntlet, and Frozen Steppes has increased by ~20%
  • The difficulty of Lava or Leave it, Green Pasture, and Lost Desert has increased by ~5%
  • The rate at which the difficulty (and rewards) increase each round has increased.
  • The difficulty multiplier for “Normal” maps has increased from 1.65 to 1.75
  • The difficulty multiplier for “Hard” and “Endless” maps has increased from 2.8 to 3
  • Enemy Crowd Control Resistance increases faster, starting on round 3.
  • Enemy movement speed now increased by 20% per round (up from 15%)
  • Enemy movement speed now caps at 200% of base (down from 220%)
  • Players now only need to reach wave 60 to beat maps on “Easy“, “Normal“, and “Hard” (Down from wave 80)
  • The amount of badges you need for each unlock has been decreased by ~25%
  • Maximum Castle Health and Maximum Guard Health has decreased by ~30%
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