Games have been lasting longer than I intended. To address this, I’ve increased the rate at which the difficulty (and rewards) increases per round. I know this will be an unpopular change with some players, but it’s part of an ongoing effort to keep games to a reasonable length.
tl;dr: Players should now earn rewards as fast, or faster, but games will end sooner.
- The difficulty of Double Trouble, Dune Gauntlet, and Frozen Steppes has increased by ~20%
- The difficulty of Lava or Leave it, Green Pasture, and Lost Desert has increased by ~5%
- The rate at which the difficulty (and rewards) increase each round has increased.
- The difficulty multiplier for “Normal” maps has increased from 1.65 to 1.75
- The difficulty multiplier for “Hard” and “Endless” maps has increased from 2.8 to 3
- Enemy Crowd Control Resistance increases faster, starting on round 3.
- Enemy movement speed now increased by 20% per round (up from 15%)
- Enemy movement speed now caps at 200% of base (down from 220%)
- Players now only need to reach wave 60 to beat maps on “Easy“, “Normal“, and “Hard” (Down from wave 80)
- The amount of badges you need for each unlock has been decreased by ~25%
- Maximum Castle Health and Maximum Guard Health has decreased by ~30%
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