Some players have rightfully pointed out how important the spell Meditate is, despite being available only to Emerald and Citrine priests. As was suggested, I decided to try making meditate a purchasable spell. However, I also didn’t want players to feel forced into buying Meditate…
Looking into the issue further, I’ve decided Orbs aren’t as valuable as I intended them to be. In an effort to make Orbs feel more precious (and Meditate less mandatory) I’ve increased the effectiveness of spells with an Orb cost (details below): where internally Orbs were worth about 15 mana, they’re now worth approximately 25 mana. To balance this change, I’ve reduced the amount of Mana and Orbs earned each round:
- Highpriests will now earn 10 mana each round (down from 15)
- Enemies will now have half their original chance of dropping a Mana Orb on death (From about 1 per wave to about 1 per 2 waves). This doesn’t effect orbs given out from the priest tower, and therefore will only be a reduction of about 1 Orb every 2 waves (regardless of the number of highpriests)
Overall, this is probably a slight nerf to Highpriests. That being said: I think they probably needed a slight nerf. Keep in mind: each highpriest only adds 10% health to the enemies, and it’s not hard to increase the damage done (or reduce the damage taken) by your team by more than 10% each wave. After some testing, I think it’s safe to say the changes result in a slight buff to Highpriests. However, I’ll give it some time before drawing any conclusions.
Spell Changes
- Power Ooze: Mana cost reduced from 40 to 30 (15 for Onyx)
- Experience Ooze: Orb cost reduced from 3 to 2
- Boulder Turret: Each cast adds
86 boulders. Orb cost reduced from 3 to 2 (1 with rank 30 emerald and Restoration active). - Haste: Uses all available orbs and increases the attack speed of all players by 65% for
54 seconds. Duration increased by57 seconds for each orb (maximum of2025 seconds with 3 orbs). - Slow Bubble: …Enemies are slowed to
15%10% movement speed - Enlighten: The experience granted is the equivalent of training for
1620 seconds in the barracks. - Transmute: Total power given is equal to
910 * [Players in game]. - Knowledge: Total experience is equal to [
68 sec of training xp] * [players in game] - Restoration: Mana cost reduced from 35 to 25.
- Army: Orb cost reduced from 3 to 2.
- Wisdom: Double the experience granted to players while training in the barracks for
1218 seconds. - Shield: Orb cost reduced from 3 to 2.
- Freeze: Duration increased from 5 seconds to 6.5 seconds;
- Mastery: Grants
500750 Mastery to all players in the tower for 60 seconds.- Some specializations would stop benefiting from mastery at a certain point (Assassins reached maximum crit chance at 800). Each of those specs has been adjusted, and now receives a damage bonus for each point of Mastery beyond their cap (Bowman, Knifethrower, Assassin, IceMage, Trickster)
- Focus: Adds
75100 ranks to the gem of each player in the tower for 60 seconds.
NEW SPELL: RapidFire (Replaced Meditate for Citrine and Emerald priests): Enchants a tower, causing each player inside to automatically attack every 0.2sec while enemies are within 8 meters (for a total of 20 extra attacks). Cost: 2 Orbs.