Specializations by Class
Archer
The archer specializes in single target damage.
Archer Specializations
Bowman
This is the default Archer specialization. Type !specbowman to return to this spec
Weapon: Runic Bow
Attack Period: 2s
Range: 12.5 meters
Basic Attack Stats
Description: Plain arrow
Damage: 173
Targeting:
The default targeting. Type !tardefault to return to this targeting setting
Targeting code: ,pbf
Description: First tries to target the most exposed enemy, then prioritizes boss enemies, then prioritizes the enemy closest to reaching the barracks
Type !tarkills to switch to this targeting setting
Targeting code: c,pf
Description: First tries to target enemy closest to death, then prioritizes the most exposed enemy, then prioritizes the enemy closest to reaching the barracks
Special Attack Stats
Description: Fire 3 Runic arrows, in addition to your Plain arrow
Damage: 173 per arrow
Targeting:
The default targeting. Type !tardefault to return to this targeting setting
Targeting code: ,pbf
Description: First tries to target the most exposed enemy, then prioritizes boss enemies, then prioritizes the enemy closest to reaching the barracks
Type !tarkills to switch to this targeting setting
Targeting code: c,pf
Description: First tries to target enemy closest to death, then prioritizes the most exposed enemy, then prioritizes the enemy closest to reaching the barracks
Ability: Spirit Falcon
Description: Summons a spirit falcon
Damage: 500
Attack Period: 1s
Range: 16 meters
Power Cost Per Attack: 2 power per attack
Behaviors: Ignores armor
Targeting:
The default targeting. Type !tardefault to return to this targeting setting
Targeting code:,paf
Description: First tries to target the most exposed enemy, then prioritizes the enemy with the most armor, then prioritizes the enemy closest to reaching the barracks
Type !tarkills to switch to this targeting setting
Targeting code: c,paf
Description: First tries to target enemy closest to death, then prioritizes the most exposed enemy, then prioritizes the enemy with the most armor, then prioritizes the enemy closest to reaching the barracks
Type !tarsupport to switch to this targeting setting
Targeting code: ,pmaf
Description: First tries to target the most exposed enemy, then prioritizes the enemy with the most health, then prioritizes the enemy with the most armor, then prioritizes the enemy closest to reaching the barracks
Weapon Mastery
Each point of weapon mastery increases the damage of your Plain Arrows by 1%
Archer Class Mastery
Each point of class mastery increases all damage done to bosses by 2.5%
Rogue
The rogue specializes in remove armor from enemies.
Rogue Specializations
Knife Thrower
This is the default Rogue specialization. Type !specknifethrower to return to this spec
Weapon: Throwing Knives
Attack Period: 2.5s
Range: 10 meters
Basic Attack Stats
Description: Ricochet Knife
Damage: 119
Behaviors:
- Ricochet: Has a 50% chance to ricochet on impacting, hitting up to 3 additional nearby enemies for full damage. The chance is 100% when the target has armor.
- Armor Reduction: Removes armor on impact, equal to weapon damage
Targeting:
The default targeting. Type !tardefault to return to this targeting setting
Targeting code: h,pf
Description: First prioritizes enemies that have armor, then the most exposed enemies, then the enemy closest to reaching the barracks
Type !tarkills to switch to this targeting setting
Targeting code: c,pf
Description: First prioritizes enemies closest to death, then the most exposed enemies, then the enemy closest to reaching the barracks
Type !tarsupport to switch to this targeting setting
Targeting code: a,pf
Description: First prioritizes enemies with the most armor, then the most exposed enemies, then the enemy closest to reaching the barracks
Special Attack Stats
Description: Twin Blades
Damage: 831
Behaviors:
- Extra Attack: If Twin Blades gets the killing blow or removes the last bit of armor from its target, your attack is reset
- Armor Reduction: Removes armor on impact, equal to weapon damage.
Targeting:
The default targeting. Type !tardefault to return to this targeting setting
Targeting code: h,pf
Description: First prioritizes enemies that have armor, then the most exposed enemies, then the enemy closest to reaching the barracks
Type !tarkills to switch to this targeting setting
Targeting code: c,pf
Description: First prioritizes enemies closest to death, then the most exposed enemies, then the enemy closest to reaching the barracks
Type !tarsupport to switch to this targeting setting
Targeting code: a,pf
Description: First prioritizes enemies with the most armor, then the most exposed enemies, then the enemy closest to reaching the barracks
Ability: Quick Strike
Description: Throw up to 3 rapid daggers at separate targets. Second and third targets receive 50% damage.
Damage: 295
Attack Period: 1s
Range: 10 meters
Power Cost Per Attack: 2 power per attack
Behaviors:
- Armor Reduction: Removes armor on impact, equal to attack damage
Targeting:
The default targeting. Type !tardefault to return to this targeting setting
Targeting code: h,pf
Description: First prioritizes enemies with armor, then the most exposed enemies, then the enemy closest to reaching the barracks
Type !tarkills to switch to this targeting setting
Targeting code: c,pf
Description: First prioritizes enemies closest to death, then the most exposed enemies, then the enemy closest to reaching the barracks
Type !tarsupport to switch to this targeting setting
Targeting code: a,pf
Description: First prioritizes enemies with the most armor, then the most exposed enemy, then the enemy closest to reaching the barracks
Weapon Mastery
Each point of weapon mastery
- Increases the damage and armor reduction of your Ricochet Knives by 1%
- Increases the damage and armor reduction of your Twin Blades by 0.25%
Rogue Class Mastery
Each point of class mastery
- Increases all armor reduction by 1%
- Deals 2% of all armor removed as damage
- Grants a 1% chance to gain an extra attack after removing armor
Firemage
The firemage specializes in area of effect damage.
Firemage Specializations
Pyromancer
This is the default Firemage specialization. Type !specpyromancer to return to this spec
Weapon: Firestaff
Attack Period: 2.8s
Range: 10 meters
Basic Attack Stats
Description: Fireball
Damage: 200
Behaviors:
- Splash: Deals 25% damage to all enemies within 2.5 meters of the target
Targeting:
The default targeting. Type !tardefault to return to this targeting setting
Targeting code: o,pf
Description: First prioritizes enemies that are nearby other enemies, then the most exposed enemies, then the enemy closest to reaching the barracks
Type !tarkills to switch to this targeting setting
Targeting code: oc,pf
Description: First prioritizes enemies that are nearby other enemies, then enemies closest to death, then the most exposed enemies, then the enemy closest to reaching the barracks
Special Attack Stats
Description: Pyroblast
Damage: 340
Behaviors:
- Splash: Deals 50% damage to all enemies within 5 meters of the target
- Ignite: Lights all enemies hit on fire, dealing 106 damage per second for 3 seconds
Targeting:
The default targeting. Type !tardefault to return to this targeting setting
Targeting code: o,pf
Description: First prioritizes enemies that are nearby other enemies, then the most exposed enemies, then the enemy closest to reaching the barracks
Type !tarkills to switch to this targeting setting
Targeting code: oc,pf
Description: First prioritizes enemies that are nearby other enemies, then enemies closest to death, then the most exposed enemies, then the enemy closest to reaching the barracks
Ability: Flamethrower
Description: It’s a flamethrower
Damage: 70
Attack Period: 0.25s
Range: 8 meters
Power Cost Per Attack: 0.5 power per attack
Behaviors:
- Splash: Deals 50% damage to all enemies within 2.5 meters of the target
Targeting:
The default targeting. Type !tardefault to return to this targeting setting
Targeting code: o,pf
Description: First prioritizes enemies that are nearby other enemies, then the most exposed enemies, then the enemy closest to reaching the barracks
Type !tarkills to switch to this targeting setting
Targeting code: oc,pf
Description: First prioritizes enemies that are nearby other enemies, then enemies closest to death, then the most exposed enemies, then the enemy closest to reaching the barracks
Weapon Mastery
Each point of weapon mastery
- Increases the damage of your Fireball by 1%
- Increases the damage of your Pyroblast by 0.5% (does not affect Ignite damage)
Firemage Class Mastery
Each point of class mastery
- Increases all splash damage by 0.5%
- Increases the radius of all splash damage by 0.05 meters
Timemage
The timemage specializes in crowd control effects, such as slowing or stunning enemies.
Timemage Specializations
Ice Mage
This is the default Timemage specialization. Type !specicemage to return to this spec
Weapon: Ice Wand
Attack Period: 1.5s
Range: 10 meters
Basic Attack Stats
Description: Fires 2 frostbolts
Damage: 65
Behaviors:
- Slow: Reduces each target’s movement speed to 50% for 4.5 seconds
Targeting:
The default targeting. Type !tardefault to return to this targeting setting
Targeting code: s,pf
Description: First prioritizes enemies that can be slowed, then the most exposed enemies, then the enemy closest to reaching the barracks
Type !tarkills to switch to this targeting setting
Targeting code: cs,pf
Description: First prioritizes enemies closest to death, then enemies that can be slowed, then the most exposed enemies, then the enemy closest to reaching the barracks
Type !tarsupport to return to this targeting setting
Targeting code: f,
Description: Prioritizes the enemy closest to reaching the barracks
Special Attack Stats
Description: Fires 2 icebolts
Damage: 257
Behaviors:
- Freeze: Stuns each target for 1.5 seconds
- Slow: Reduces each target’s movement speed to 50% for 4.5 seconds
Targeting:
The default targeting. Type !tardefault to return to this targeting setting
Targeting code: e,spf
Description: First prioritizes enemies that can be stunned, then enemies that can be slowed, then the most exposed enemies, then the enemy closest to reaching the barracks
Type !tarkills to switch to this targeting setting
Targeting code: ce,spf
Description: First prioritizes enemies closest to death, then enemies that can be stunned, then enemies that can be slowed, then the most exposed enemies, then the enemy closest to reaching the barracks
Type !tarsupport to return to this targeting setting
Targeting code: f,
Description: Prioritizes the enemy closest to reaching the barracks
Ability: Flurry
Description: Fires a flurry of ice
Damage: 62.5
Attack Period: 0.25s
Range: 10 meters
Power Cost Per Attack: 0.5 power per attack
Behaviors:
- Deep Freeze: After hitting the same target 5 times, they become frozen (stunned) for 1 second
- Shatter Strike: Deals double damage against stunned enemies
Targeting:
The default targeting. Type !tardefault to return to this targeting setting
Targeting code: i,pf
Description: First prioritizes enemies with the most flurry stacks, then the most exposed enemies, then the enemy closest to reaching the barracks
Type !tarkills to switch to this targeting setting
Targeting code: ic,pf
Description: First prioritizes enemies with the most flurry stacks, then enemies closest to death, then the most exposed enemies, then the enemy closest to reaching the barracks
Type !tarsupport to switch to this targeting setting
Targeting code: i,f
Description: First prioritizes enemies with the most flurry stacks, then the enemy closest to reaching the barracks
Weapon Mastery
Each point of weapon mastery
- Increases the damage of your Frostbolts by 1.33%
- Increases the damage of your Icebolts by 0.33%
Timemage Class Mastery
Each point of class mastery increases the potency of all crowd control effects by 2%
Poisoner
The poisoner specializes in damage over time effects.
Poisoner Specializations
Alchemist
This is the default Poisoner specialization. Type !specalchemist to return to this spec
Weapon: Plaguebrew
Attack Period: 2.5s
Range: 10 meters
Basic Attack Stats
Description: Vial of plaguebrew poison
Damage: 100
Behaviors:
- Plaguebrew Poison: Deals 37 damage per second for 6 seconds. Does not stack
Targeting:
The default targeting. Type !tardefault to return to this targeting setting
Targeting code: k,pmf
Description: First prioritizes enemies that have no stacks of plaguebrew poison, then the most exposed enemies, then the enemies with the most health, then the enemy closest to reaching the barracks
Type !tarkills to switch to this targeting setting
Targeting code: kc,pf
Description: First prioritizes enemies that have no stacks of plaguebrew poison, then enemies closest to death, then the most exposed enemies, then the enemy closest to reaching the barracks
Special Attack Stats
Description: Vial of potentbrew poison
Damage: 100
Behaviors:
- Plaguebrew Poison: Deals 37 damage per second for 6 seconds. Does not stack
- Potentbrew Poison: Deals 183 damage per second for 6 seconds. Does not stack
Targeting:
The default targeting. Type !tardefault to return to this targeting setting
Targeting code: k,pmf
Description: First prioritizes enemies that have no stacks of potentbrew poison, then the most exposed enemies, then the enemies with the most health, then the enemy closest to reaching the barracks
Type !tarkills to switch to this targeting setting
Targeting code: kc,pf
Description: First prioritizes enemies that have no stacks of potentbrew poison, then enemies closest to death, then the most exposed enemies, then the enemy closest to reaching the barracks
Ability: Acid Rain
Description: Causes acid to rain down upon target
Damage: 0
Attack Period: 1.2s
Range: 8 meters
Power Cost Per Attack: 2.4 power per attack
Behaviors:
- Acid Rain Poison: Deals 275 damage per second for 3 seconds
Targeting:
The default targeting. Type !tardefault to return to this targeting setting
Targeting code: k,pmf
Description: First prioritizes enemies that have no stacks of acid rain, then the most exposed enemies, then the enemies with the most health, then the enemy closest to reaching the barracks
Type !tarkills to switch to this targeting setting
Targeting code: kc,pf
Description: First prioritizes enemies that have no stacks of acid rain, then enemies closest to death, then the most exposed enemies, then the enemy closest to reaching the barracks
Weapon Mastery
Each point of weapon mastery increases the damage of Plaguebrew Poison by 2%
Poisoner Class Mastery
Each point of class mastery increases the duration of all effects by 2%.
For any weapons, talents, or abilities that do not have a duration, it instead increases damage by 1%
Bard
The bard specializes in buffing other player units in his tower
Bard Specializations
Minstrel
This is the default Bard specialization. Type !specminstrel to return to this spec
Weapon: Lute
Attack Period: 2s
Range: 10 meters
Basic Attack Stats
Description: Minstrel note: Each attack mimics the attack of one class, rotating through the units in the bard’s tower (including himself)
Archer:
Damage: 120
Rogue:
Damage: 100
Behaviors:
- Armor Reduction: Removes armor on impact, equal to weapon damage
Firemage:
Damage: 80
Behaviors:
- Splash: Deals 30% damage to all enemies within 2.5 meters of the target
Timemage:
Damage: 80
Behaviors:
- Slow: Reduces each target’s movement speed to 60% for 6 seconds
Poisoner:
Damage: 80
Behaviors:
- Lute Poison: Deals 10 damage per second for 8 seconds. Does not stack
Bard:
Damage: 80
Targeting:
The default targeting. Type !tardefault to return to this targeting setting
The default targeting for the bard depends on the class the bard is mimicking:
Archer:
Targeting code: ,pf
Description: First tries to target the most exposed enemy, then prioritizes the enemy closest to reaching the barracks
Rogue:
Targeting code: h,pf
Description: First prioritizes enemies that have armor, then the most exposed enemies, then the enemy closest to reaching the barracks
Firemage:
Targeting code: o,pf
Description: First prioritizes enemies that are nearby other enemies, then the most exposed enemies, then the enemy closest to reaching the barracks
Timemage:
Targeting code: s,pf
Description: First prioritizes enemies that can be slowed, then the most exposed enemies, then the enemy closest to reaching the barracks
Poisoner:
Targeting code: k,pmf
Description: First prioritizes enemies that have no stacks of lute poison, then the most exposed enemies, then the enemies with the most health, then the enemy closest to reaching the barracks
Bard:
Targeting code: ,pf
Description: First prioritizes the most exposed enemies, then the enemy closest to reaching the barracks
Type !tarkills to switch to this targeting setting
Targeting code: c,pf
Description: First prioritizes enemies closest to death, then the most exposed enemies, then the enemy closest to reaching the barracks
Special Attack Stats
Description: White note: Mimics all classes.
Damage: 160
Behaviors:
- Armor Reduction: Removes armor on impact, equal to weapon damage
- Splash: Deals 30% damage to all enemies within 2.5 meters of the target
- Slow: Reduces each target’s movement speed to 60% for 6 seconds
- Lute Poison: Deals 10 damage per second for 8 seconds. Does not stack
Targeting:
The default targeting. Type !tardefault to return to this targeting setting
Targeting code: osk,pf
Description: First prioritizes enemies that are nearby other enemies, then enemies that can be slowed, then enemies that have no stacks of lute poison, then the most exposed enemies, then the enemy closest to reaching the barracks
Type !tarkills to switch to this targeting setting
Targeting code: oc,pf
Description: First prioritizes enemies closest to death, then enemies that are nearby other enemies, then the most exposed enemies, then the enemy closest to reaching the barracks
Class Effect: Bard Song
Description: Buffs the damage of units in his tower
Adds a 120% buff to damage, split between the units in his tower (including himself).
This buff has a larger effect when the bard is a higher level than the other units in his tower, and a smaller effect when the bard is a lower level.
The buff is multiplied by Support Strength, which is increased by 1% per Class Mastery
Ability: Resonance
Description: Fires 3 resonating chords at separate targets. The 2nd and 3rd chords deal 50% damage
Damage: 125
Attack Period: 2s
Range: 10 meters
Power Cost Per Attack: 4 power per attack
Behaviors:
- Bard Power: Every 6 power spent grants an extra attack to all units in bard’s tower
Targeting:
The default targeting. Type !tardefault to return to this targeting setting
Targeting code: pf
Description: First prioritizes the most exposed enemies, then the enemy closest to reaching the barracks
Type !tarkills to switch to this targeting setting
Targeting code: c,pf
Description: First prioritizes enemies closest to death, then the most exposed enemies, then the enemy closest to reaching the barracks
Weapon Mastery
Each point of weapon mastery
- Increases base weapon damage by 1%
- Increases bonus damage of the bard’s “archer notes” by 2%
- Increases bonus damage of the bard’s “rogue notes” by 2%
- Increases splash damage of the bard’s”firemage notes” by 1% and the splash radius by 0.025 meters
- Increases potency of slow of the bard’s “timemage notes” by 2%
- Increases poison damage of the bard’s “poisoner notes” by 2%
Bard Class Mastery
Each point of class mastery
- Increases the bard’s Support Strength by 1%