December 17th Balance Pass

First of all, I apologize – I’ve still yet to publish any patch notes for the recent update. I still plan on putting out a summary of the recent changes.

For now, I’d like to put out a quick balance pass. The current talent options are far from being balanced. I believe this will get them a little closer, but I’m confident it will take a few more passes before the game feels as balanced as it did before the second set of talents were released:

  • Increased base Saboteur damage from 90 to 105
  • Increased base Ninja damage from 55 to 65
  • Increase base DeathDealer damage from 100 to 115
  • Increased UndeadArcher’s Raise Skeleton damage from 125 to 250 (back to original damage)
  • Increased PlagueDoctor’s Zombie damage from 40% to 60% of poison damage
  • Decreased Zombie’s max hits from 8 to 6
  • Increased base Icemage damage from 120 to 130
  • Increased base LightningMage damage from 150 to 160
  • Increased base Pyromancer damage from 144 to 154
  • Increased Pyromancer’s Ignite explosion damage from 100 to 200
  • Decreased base Arcanist damage from 100 to 75
  • Increased Arcanist AoE Radius from 2.5 meters to 3.5 meters
  • Decreased base Bowman damage from 120 to 110
  • Decreased base Gunner damage from 170 to 155
  • Decreased base Assassin damage from 300 to 275
  • Assassin’sCharge” now also effects armor reduction
  • Reduced the armor of all armored enemies by ~30%
  • Increase the amount of XP scouts add to the barracks (but not the maximum amount) by 66%


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