First of all, I apologize – I’ve still yet to publish any patch notes for the recent update. I still plan on putting out a summary of the recent changes.
For now, I’d like to put out a quick balance pass. The current talent options are far from being balanced. I believe this will get them a little closer, but I’m confident it will take a few more passes before the game feels as balanced as it did before the second set of talents were released:
- Increased base Saboteur damage from 90 to 105
- Increased base Ninja damage from 55 to 65
- Increase base DeathDealer damage from 100 to 115
- Increased UndeadArcher’s Raise Skeleton damage from 125 to 250 (back to original damage)
- Increased PlagueDoctor’s Zombie damage from 40% to 60% of poison damage
- Decreased Zombie’s max hits from 8 to 6
- Increased base Icemage damage from 120 to 130
- Increased base LightningMage damage from 150 to 160
- Increased base Pyromancer damage from 144 to 154
- Increased Pyromancer’s Ignite explosion damage from 100 to 200
- Decreased base Arcanist damage from 100 to 75
- Increased Arcanist AoE Radius from 2.5 meters to 3.5 meters
- Decreased base Bowman damage from 120 to 110
- Decreased base Gunner damage from 170 to 155
- Decreased base Assassin damage from 300 to 275
- Assassin’s “Charge” now also effects armor reduction
- Reduced the armor of all armored enemies by ~30%
- Increase the amount of XP scouts add to the barracks (but not the maximum amount) by 66%
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