Highpriest

The Highpriest is a special class that does not level up, but instead gains mana and relics throughout the game, which can be used to cast powerful spells. Each Highpriest can hold a maximum of 500 mana and 3 relics, and excess orbs converts into 15 mana.

Relics are only gained when the corresponding recruit has been earned. Only one Highpriest from each faction can play at one time.

Highpriests are only usable by Subscribers to the channel.  To join the game as a subscriber type !highpriest


Familiars

ElementalsTowerMagiOrderTowerTemplarTowerWolfclanTower

When a recruit is earned, familiars buff a random tower each round giving 50% damage and a faction specific perk.

Highpriests can move their familiar to a different tower or to themselves for a mana buff.

Elementals
25% range to all players in tower

Magi Order
Chance of XP Rune on kill to all players in tower

Templar
Chance of Power Rune on kill to all players in tower

Wolfclan
300 mastery to all players in tower

Relics

Elemental Relic Magi Order Relic Templar Relic Wolfclan Relic

 

When a recruit is earned, there is a 50% chance of a relic being dropped from the familiar’s tower.

Highpriests can move their familiar to a different tower or to themselves for a mana buff.

Elementals
Drops a Random Tome

Magi Order
Creates a bubble slowing enemies for 3 waves

Templar
Releases a demon who drops an orb on death

Wolfclan
Casts haste increasing attack speed

Guardians

Guardians grant passive buffs depending on whether it is in the barracks, on a tower or in the Highpriest tower. The Guardian faction is assigned randomly each game and can be seen during the map voting (not one specific Guardian to each map).

Barracks buff

ElementalsPassiveMagiOrderPassiveTemplarPassiveWolfclanPassive

In the barracks, the Guardian give the following passive buffs:

Elementals
Adds a 30% chance to drop Supply each wave. Also, if the barracks takes fatal damage, the guardian is destroyed, the barracks is returned to full health, and all players gain 1 level.

Magi Order
Adds a 50% chance to drop an XP Potion each wave

Templar
Adds a 50% chance to drop a Power Potion each wave

Wolfclan
Increases the mastery of all players by 200

Tower buff

In a tower, the Guardian enchants the ammo to set the tower’s attack speed to the max (0.8sec) and restore the turret to a minimum of 20 ammo at the start of each wave plus:

Elementals
Also deal 100% of its damage over 12 seconds. Burrowing/Cloaking enemies are unable to hide for these 12 seconds.

Magi Order
Deal 50% damage to all enemies within 2.5 meters.

Templar
Gain 5%* of the enemies maximum health in damage. *This damage is multiplied by the number of lanes on the map (ex: on a 3-lane map, the ammo gains 15% of the enemies maximum health in damage).

Wolfclan
Also slows the enemy to 50% movement speed for 12 seconds. The slow is unaffected by enemies CC resist.


Spells

Each faction has specific spells that can be cast which help the rest of the team

Spell Command Mana Cost Relic Cost Description
Passive Blessing psv 0 0 Orders the Faction Guardian to move to the barracks, adding a 15% chance to drop Supply each wave. Also, if the barracks takes fatal damage, the guardian is destroyed, the barracks is returned to full health, and all players gain 1 level.
Turret Blessing tur 25 0 Orders the Faction Guardian to move to a tower, enchanting the ammo to:

1. Also deal 100% of its damage over 12 seconds. Burrowing/Cloaking enemies are unable to hide for these 12 seconds.
2. Set the tower’s attack speed to the max (0.8sec)
3. Restore the turret to a minimum of 20 ammo at the start of each wave.

Relic Blessing rel 25 0 Orders the Faction Guardian to move to the priest tower, granting 1 orb to the controlling priest and 12 mana split between all priests
Enchant Tower enc 10 0 Orders your Familiar to move to a tower providing +50% damage and 25% range to all players in tower
Replenish rep 0 0 Orders your Familiar to move to the priest, adding 10 mana each wave
Meditate mdt 0 2 Grants the priest 10 mana per wave for 5 waves
Half Armor arm 0 1 Sets the next armored wave to half armor upon spawning
Training Tome trn 25 0 Adds 10sec of Training Tome to the barracks, tripling training xp
Freeze Time frz 25 0 Freezes all enemies in place for 6.5 seconds
Rapid Rune rpd 25 0 Grants the tower 12 extra attacks
Feast fst 0 2 Doubles the chance for food to drop until the guard has been healed 10 times
Spell Command Mana Cost Relic Cost Description
Passive Blessing psv 0 0 Orders the Faction Guardian to move to the barracks, adding a 50% chance to drop an XP Potion each wave
Turret Blessing tur<tower#> 25 0 Orders the Faction Guardian to move to a tower, enchanting the ammo to:

1. Deal 50% damage to all enemies within 2.5 meters.
2. Set the tower’s attack speed to the max (0.8sec)
3. Restore the turret to a minimum of 20 ammo at the start of each wave.

Relic Blessing rel 25 0 Orders the Faction Guardian to move to the priest tower, granting 1 orb to the controlling priest and 12 mana split between all priests
Enchant Tower enc<tower#> 10 0 Orders your Familiar to move to a tower providing +50% damage and a chance of XP Rune on kill to all players in tower
Replenish rep 0 0 Orders your Familiar to move to the priest, adding 10 mana each wave
Meditate mdt 0 2 Grants the priest 10 mana per wave for 5 waves
Half Armor arm 0 1 Sets the next armored wave to half armor upon spawning
Training Tome trn 25 0 Adds 10sec of Training Tome to the barracks, tripling training xp
Freeze Time frz 25 0 Freezes all enemies in place for 6.5 seconds
Haste hst 25 0 Increases attack speed of all players by 65% for 10 seconds
Shield shd 0 2 Absorbs the next 12 damage (per lane). If a shield is already active, adds a Power Tome to the barracks instead
Spell Command Mana Cost Relic Cost Description
Passive Blessing psv 0 0 Orders the Faction Guardian to move to the barracks, adding a 50% chance to drop a Power Potion each wave
Turret Blessing tur 25 0 Orders the Faction Guardian to move to a tower, enchanting the ammo to:

1. Gain 5%* of the enemies maximum health in damage. *This damage is multiplied by the number of lanes on the map (ex: on a 3-lane map, the ammo gains 15% of the enemies maximum health in damage).
2. Set the tower’s attack speed to the max (0.8sec)
3. Restore the turret to a minimum of 20 ammo at the start of each wave.

Relic Blessing rel 25 0 Orders the Faction Guardian to move to the priest tower, granting 1 orb to the controlling priest and 12 mana split between all priests
Enchant Tower enc 10 0 Orders your Familiar to move to a tower providing +50% damage and a chance of Power Rune on kill to all players in tower
Replenish rep 0 0 Orders your Familiar to move to the priest, adding 10 mana each wave
Meditate mdt 0 2 Grants the priest 10 mana per wave for 5 waves
Half Armor arm 0 1 Sets the next armored wave to half armor upon spawning
Training Tome trn 25 0 Adds 10sec of Training Tome to the barracks, tripling training xp
Exercise Demon dem 25 0 Spawns a demon from the barracks who grants a random rune when killed
Knight knt 25 0 Orders a knight from the barracks to walk along the path and knock enemies back
Feast fst 0 2 Doubles the chance for food to drop until the guard has been healed 10 times
Spell Command Mana Cost Relic Cost Description
Passive Blessing psv 0 0 Orders the Faction Guardian to move to the barracks, increasing the mastery of all players by 200
Turret Blessing tur 25 0 Orders the Faction Guardian to move to a tower, enchanting the ammo to:

1. Also slows the enemy to 50% movement speed for 12 seconds. The slow is unaffected by enemies CC resist.
2. Set the tower’s attack speed to the max (0.8sec)
3. Restore the turret to a minimum of 20 ammo at the start of each wave.

Relic Blessing rel 25 0 Orders the Faction Guardian to move to the priest tower, granting 1 orb to the controlling priest and 12 mana split between all priests
Enchant Tower enc 10 0 Orders your Familiar to move to a tower providing +50% damage and 300 mastery to all players in tower
Replenish rep 0 0 Orders your Familiar to move to the priest, adding 10 mana each wave
Meditate mdt 0 2 Grants the priest 10 mana per wave for 5 waves
Half Armor arm 0 1 Sets the next armored wave to half armor upon spawning
Training Tome trn 25 0 Adds 10sec of Training Tome to the barracks, tripling training xp
Scarecrow scr 25 0 Charms the next 5 enemies who reach the barracks, causing them to walk backwards for 6 seconds (bosses use 5 charges). Each enemy can only be charmed once
Haste hst 25 0 Increases attack speed of all players by 65% for 10 seconds
Reload rld 0 2 Adds 25 ammo and a rune of power to the tower