The Highpriest is a special class that does not level up, but instead gains mana and relics throughout the game, which can be used to cast powerful spells. Each Highpriest can hold a maximum of 500 mana and 3 relics, and excess orbs converts into 15 mana.
Relics are only gained when the corresponding recruit has been earned. Only one Highpriest from each faction can play at one time.
Highpriests are only usable by Subscribers to the channel. To join the game as a subscriber type !highpriest
Familiars
When a recruit is earned, familiars buff a random tower each round giving 50% damage and a faction specific perk.
Highpriests can move their familiar to a different tower or to themselves for a mana buff.
Elementals
25% range to all players in tower
Magi Order
Chance of XP Rune on kill to all players in tower
Templar
Chance of Power Rune on kill to all players in tower
Wolfclan
300 mastery to all players in tower
Relics
When a recruit is earned, there is a 50% chance of a relic being dropped from the familiar’s tower.
Highpriests can move their familiar to a different tower or to themselves for a mana buff.
Elementals
Drops a Random Tome
Magi Order
Creates a bubble slowing enemies for 3 waves
Templar
Releases a demon who drops an orb on death
Wolfclan
Casts haste increasing attack speed
Guardians
Guardians grant passive buffs depending on whether it is in the barracks, on a tower or in the Highpriest tower. The Guardian faction is assigned randomly each game and can be seen during the map voting (not one specific Guardian to each map).
Barracks buff
In the barracks, the Guardian give the following passive buffs:
Elementals
Adds a 30% chance to drop Supply each wave. Also, if the barracks takes fatal damage, the guardian is destroyed, the barracks is returned to full health, and all players gain 1 level.
Magi Order
Adds a 50% chance to drop an XP Potion each wave
Templar
Adds a 50% chance to drop a Power Potion each wave
Wolfclan
Increases the mastery of all players by 200
Tower buff
In a tower, the Guardian enchants the ammo to set the tower’s attack speed to the max (0.8sec) and restore the turret to a minimum of 20 ammo at the start of each wave plus:
Elementals
Also deal 100% of its damage over 12 seconds. Burrowing/Cloaking enemies are unable to hide for these 12 seconds.
Magi Order
Deal 50% damage to all enemies within 2.5 meters.
Templar
Gain 5%* of the enemies maximum health in damage. *This damage is multiplied by the number of lanes on the map (ex: on a 3-lane map, the ammo gains 15% of the enemies maximum health in damage).
Wolfclan
Also slows the enemy to 50% movement speed for 12 seconds. The slow is unaffected by enemies CC resist.
Spells
Each faction has specific spells that can be cast which help the rest of the team
Spell | Command | Mana Cost | Relic Cost | Description |
---|---|---|---|---|
Passive Blessing | psv | 0 | 0 | Orders the Faction Guardian to move to the barracks, adding a 15% chance to drop Supply each wave. Also, if the barracks takes fatal damage, the guardian is destroyed, the barracks is returned to full health, and all players gain 1 level. |
Turret Blessing | tur |
25 | 0 | Orders the Faction Guardian to move to a tower, enchanting the ammo to:
1. Also deal 100% of its damage over 12 seconds. Burrowing/Cloaking enemies are unable to hide for these 12 seconds. |
Relic Blessing | rel | 25 | 0 | Orders the Faction Guardian to move to the priest tower, granting 1 orb to the controlling priest and 12 mana split between all priests |
Enchant Tower | enc |
10 | 0 | Orders your Familiar to move to a tower providing +50% damage and 25% range to all players in tower |
Replenish | rep | 0 | 0 | Orders your Familiar to move to the priest, adding 10 mana each wave |
Meditate | mdt | 0 | 2 | Grants the priest 10 mana per wave for 5 waves |
Half Armor | arm | 0 | 1 | Sets the next armored wave to half armor upon spawning |
Training Tome | trn | 25 | 0 | Adds 10sec of Training Tome to the barracks, tripling training xp |
Freeze Time | frz | 25 | 0 | Freezes all enemies in place for 6.5 seconds |
Rapid Rune | rpd |
25 | 0 | Grants the tower 12 extra attacks |
Feast | fst | 0 | 2 | Doubles the chance for food to drop until the guard has been healed 10 times |
Spell | Command | Mana Cost | Relic Cost | Description |
---|---|---|---|---|
Passive Blessing | psv | 0 | 0 | Orders the Faction Guardian to move to the barracks, adding a 50% chance to drop an XP Potion each wave |
Turret Blessing | tur<tower#> | 25 | 0 | Orders the Faction Guardian to move to a tower, enchanting the ammo to:
1. Deal 50% damage to all enemies within 2.5 meters. |
Relic Blessing | rel | 25 | 0 | Orders the Faction Guardian to move to the priest tower, granting 1 orb to the controlling priest and 12 mana split between all priests |
Enchant Tower | enc<tower#> | 10 | 0 | Orders your Familiar to move to a tower providing +50% damage and a chance of XP Rune on kill to all players in tower |
Replenish | rep | 0 | 0 | Orders your Familiar to move to the priest, adding 10 mana each wave |
Meditate | mdt | 0 | 2 | Grants the priest 10 mana per wave for 5 waves |
Half Armor | arm | 0 | 1 | Sets the next armored wave to half armor upon spawning |
Training Tome | trn | 25 | 0 | Adds 10sec of Training Tome to the barracks, tripling training xp |
Freeze Time | frz | 25 | 0 | Freezes all enemies in place for 6.5 seconds |
Haste | hst | 25 | 0 | Increases attack speed of all players by 65% for 10 seconds |
Shield | shd | 0 | 2 | Absorbs the next 12 damage (per lane). If a shield is already active, adds a Power Tome to the barracks instead |
Spell | Command | Mana Cost | Relic Cost | Description |
---|---|---|---|---|
Passive Blessing | psv | 0 | 0 | Orders the Faction Guardian to move to the barracks, adding a 50% chance to drop a Power Potion each wave |
Turret Blessing | tur |
25 | 0 | Orders the Faction Guardian to move to a tower, enchanting the ammo to:
1. Gain 5%* of the enemies maximum health in damage. *This damage is multiplied by the number of lanes on the map (ex: on a 3-lane map, the ammo gains 15% of the enemies maximum health in damage). |
Relic Blessing | rel | 25 | 0 | Orders the Faction Guardian to move to the priest tower, granting 1 orb to the controlling priest and 12 mana split between all priests |
Enchant Tower | enc |
10 | 0 | Orders your Familiar to move to a tower providing +50% damage and a chance of Power Rune on kill to all players in tower |
Replenish | rep | 0 | 0 | Orders your Familiar to move to the priest, adding 10 mana each wave |
Meditate | mdt | 0 | 2 | Grants the priest 10 mana per wave for 5 waves |
Half Armor | arm | 0 | 1 | Sets the next armored wave to half armor upon spawning |
Training Tome | trn | 25 | 0 | Adds 10sec of Training Tome to the barracks, tripling training xp |
Exercise Demon | dem | 25 | 0 | Spawns a demon from the barracks who grants a random rune when killed |
Knight | knt | 25 | 0 | Orders a knight from the barracks to walk along the path and knock enemies back |
Feast | fst | 0 | 2 | Doubles the chance for food to drop until the guard has been healed 10 times |
Spell | Command | Mana Cost | Relic Cost | Description |
---|---|---|---|---|
Passive Blessing | psv | 0 | 0 | Orders the Faction Guardian to move to the barracks, increasing the mastery of all players by 200 |
Turret Blessing | tur |
25 | 0 | Orders the Faction Guardian to move to a tower, enchanting the ammo to:
1. Also slows the enemy to 50% movement speed for 12 seconds. The slow is unaffected by enemies CC resist. |
Relic Blessing | rel | 25 | 0 | Orders the Faction Guardian to move to the priest tower, granting 1 orb to the controlling priest and 12 mana split between all priests |
Enchant Tower | enc |
10 | 0 | Orders your Familiar to move to a tower providing +50% damage and 300 mastery to all players in tower |
Replenish | rep | 0 | 0 | Orders your Familiar to move to the priest, adding 10 mana each wave |
Meditate | mdt | 0 | 2 | Grants the priest 10 mana per wave for 5 waves |
Half Armor | arm | 0 | 1 | Sets the next armored wave to half armor upon spawning |
Training Tome | trn | 25 | 0 | Adds 10sec of Training Tome to the barracks, tripling training xp |
Scarecrow | scr | 25 | 0 | Charms the next 5 enemies who reach the barracks, causing them to walk backwards for 6 seconds (bosses use 5 charges). Each enemy can only be charmed once |
Haste | hst | 25 | 0 | Increases attack speed of all players by 65% for 10 seconds |
Reload | rld |
0 | 2 | Adds 25 ammo and a rune of power to the tower |