June 12, 2016 Balance Changes

After tracking data for the past 2 weeks, I’ve used that to balance out the classes a bit better.  All the class panels have been updated to match the changes as well. Here is a list of the changes:

  • Archer damage was increased from 90 to 105
  • Assassin damage was decreased from 225 to 215
  • Bombermage damage was decreased from 225 to 185
  • Deathdealer impact damage was increased from 200 to 220 and their poison damage increased from 33/second to 36/second
  • Falconeer damage was decreased from 40 to 35
  • Firemage damage was increased from 90 to 120
  • Lightningmage damage was increased from 100 to 115
  • Mimic damage was increased from 125 to 140 and their power depletion was increased by 33% (causing it to deplete quicker).
  • Necromancer damage was decreased from 148 to 135. Zombie damage was decreased from 111 to 101. Powered zombies now deal 200% increased damage (up from 100%), but cost 50% more power
  • Ninja damage was decreased from 60 to 55
  • Pyromancer damage was decreased from 115 to 110
  • Rogue damage was increased from 140 to 160
  • Sniper damage was increased from 325 to 345
  • Stormmage damage was increased from 57.5/second to 70/second, and their minimum slow speed was decreased from 0.6 to 0.5 (increasing the power of their slow).
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