Today I made some small updates and fixes which I’ve been putting off for a while:
ENEMIES:
- Spider base health was decreased from 54 to 49
CLASS CHANGES:
Archers
- Increased the range of Bowmen from 10m to 12.5m.
- Increased the range of Falconeer from 10m to 12.5m.
- Increased the range of Sniper from 12.5m to 15m.
- Dramatically decreased the volume of the Falconeer’s Falcon’s Screech upon powering up.
- Falconeer’s can now use !sp to call back their falcon when it is stuck on a target or has flown off screen.
Alchemists
- DeathDealer base explosion damage was increased from 250 to 300.
- DeathDealers will now always cast a seed of death while powered. To balance this change, the power spent per attack has increased dramatically (by about 250%)
- The PlagueDoctor now gains 3% increased DoT Duration per rank (up from 2%)
- While powered, if the PlagueDoctor attacks an enemy who already has the maximum number of stacks, they will deal 50% of their total DoT damage on impact.
Bards
- The minstrel now only grants levels to a tower once his movement cooldown has expired. This should stop the exploit where players would move in and out of a tower to avoid using power.
BUG FIXES
- Fixed a bug with the Challenge Altar on Dune Gauntlet where the player would stop attacking if all the spawned enemies were killed before the last enemy spawned.
- Fixed a bug which was preventing the round scores from being reset from the Map Lobby.
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