Perk Balancing

I have a handful of small changes I’d like to make to the Perk Tree over the next few weeks. I’ll past those changes here, in chronological order.

AUGUST 22:

I’ve changed how boss loot is awarded.

  • Damage runes are now cleared as soon as the boss dies (or all bosses, on multi-lane maps)
    • Previously they weren’t cleared until the first wave of the subsequent round
  • Bosses no longer drop loot when killed, the way other enemies do.
  • Instead, when you kill the boss (or all bosses, on multi-lane maps), a giant chest will drop
  • The chest will contain the same loot you would have received from killing all bosses that wave

The main reason I did this was to allow bosses to drop Damage Runes. Before the change, if a boss were to drop a Damage Rune, it would be cleared before it got any use. Now, if the chest drops a Damage Rune, it will last until the next boss.

AUGUST 25:

BOONS

  • Faction Guardians will now only grant their passive buff whenever a Boon is active, regardless of which building they’re guarding
    • Previously, Guardians only gave their passive buff while guarding the barracks
  • Base Train XP/Wave is now 50 (previously 100)
  • While guarding the barracks, Faction Guardians will now increase Train XP/Wave by 20%
  • Boons now become active immediately after defeating a challenge wave, and remain active for 8 waves.
    • Previously Boons were active for an entire round, if you defeated a challenge in the previous round

SUPPLY CHEST

  • There is now a chest granted at the start of each game, called the Supply Chest
  • By default, the chest will give 3 Supply, but Perks can add things to the chest

PERK CHANGES

  • Some perks have changed aesthetically. However, the effect of each perk remains roughly the same:
    • The Damage Rune perks will now add 2 Damage Runes (or 10, for the major perk) to the Supply Chest and every Boss Chest
    • The Supply perks will now add 3 Supply (or 15, for the major perk) to the Supply Chest
    • The Starting Level perks are being replaced by XP Elixir perks, which will add 1 XP Elixir to the Supply Chest (and every Boss Chest, for the major perk)
      • XP Elixirs grant 400xp to all players
  • Power Potion Drop will now grant each wave an additional 60% chance to drop a Power Potion (down from 1/wave), and also cause Power Potions to grant 1 additional power.
  • Potion Upgrade will now cause Power Potions to grant 2 additional power (down from 3)
  • Trainer Potion Upgrade will now cause Power Potions to grant 8 additional power and 150 additional xp to trainers (instead of 150% more)
  • The Sacrifice Power Upgrade in the potion upgrades has been replaced with Scout’s Blessing:
    • When a unit spends power attacking, they grant 1 second of Train XP split between all players in their tower for each power spent.
  • The Sacrifice Power Upgrade after Supply Drop has been changed to Random Runes on Supply Drop:
    • Whenever a Supply drops, 5 Random Runes will also drop
  • The ammunition added from Ammo on Train is now added 50% faster
  • Boon: Damage Rune now drops about 3 Damage Runes per wave, as long as the Boon is active
    • Previously it granted 15 at the start of each round
  • Bard Upgrade and Timemage Upgrade have switched places on the Reward Tree
  • Timemage Upgrade has changed: Tower Damage Buffs now also increase the effectiveness of Timemages by the same amount
    • This might be broken. I’ll probably have to cap it
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