To simplify the math on some perks, and reduce the randomness of Supply drops, I’ve made the following change to Supply:
- The Supply drop rate and all perks that increase it have been doubled.
- Supply will now restore 10% of the barracks health (down from 20%) or – if the barracks is at full health – add 5 xp/wave to the barracks (down from 10)
I’ve also adjusted the following perks:
Boon: Supply Drop | Grants a Boon which gives each wave an additional 50% chance of dropping supply. | Up from 25% |
Supply Drop | Each wave has an additional 35% chance to drop supply. | Up from 18% |
Supply Chest Upgrade | The supply chest at the beginning of each game drops an additional 15 Supply | Up from 8 |
Supply On Blitz | Blitz Kills also reward 1 Supply | Up from 0.5 |
Minor Supply On Game Start | The supply chest at the beginning of each game drops an additional 3 Supply | Up from 1.5 |
Rune on Supply Drop | Any time a Supply drops, 2 random runes will also drop. (Excluding the Supply Chest) | Down from 4 |
Rune on Potion Drop | Any time a Potion drops, there’s an 75% chance a random rune will also drop | Down from 100% |
Tome on Rune Drop | Any time a Rune drops, there’s a 50% chance a random tome will also drop | Down from 60% |
Potion on Tome Drop | Any time a Tome drops, there’s a 35% chance a random potion will also drop | Down from 40% |
XP Rune Drop | Each wave drops about 1 XP Rune & XP Runes grant 50 more XP | Down from 75 |
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