Enemy Tweaks – June 16, 2016

I recently made a change to Trolls since they scale up in difficulty to quickly.  Shrooms have had a similar (albeit less troublesome) issue, which I’ve addressed.

  • Shrooms now have a static “burrow speed” (equal to their base movement speed) which will not increase with waves (as the base movement speed does).  This will cause them to be harder in the early waves and easier in the later waves – balancing them out a bit.
  • Giant Ants have had their health lowered from 20 to 17
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